Overhaul

Description:

NAME: OVERHAUL
REAL NAME: Frank Oberlander
POWER CATEGORY: Mutant
EDUCATION: Trade School/On the Job Training
ALIGNMENT: Anarchist
LEVEL: 4
HEIGHT: 6’ 0”
WEIGHT: 220 lbs
AGE: 25
GENDER: Male

DISPOSITION:

ATTRIBUTES:

IQ: 23
ME:
MA:
PS:
PP:
PE: 15
PB:
SPD:

H.P.: 27
S.D.C: 46
P.P.E: 11
I.S.P: None

Overhaul wears some light body armor built into his costume: S.D.C.: 30, A.R. 12

POWERS & ABILITIES: Reconstruction, Extraordinary Intelligence, Heightened Sense of Recall, Speed Tasking

EDUCATION: Trade School/On The Job Training

Attacks per Melee: 5
Initiative:
Strike:
Parry:
Dodge:
Autododge: N/A
Roll w/ Punch:
Pull Punch:
Disarm:

HTH Damage: As per normal

COMBAT MANEUVERS:

AVAILABLE MONEY:

GADGETS

  • Overhauled Energy Pistol: This pistol can fire impossibly large plasma balls from it’s comparatively tiny barrel. Any other abilities it may have are currently unknown.
  • Overhauled Gloves: These gloves provide enhanced strength to the user and allow for the control of other devices remotely.
  • Overhauled Boots: Abilities are currently unknown.
  • Overhauled Belt: This belt projects a force field around the user (S.D.C. 200, Nat.A.R. 14) but is itself still vulnerable to (called) attack. S.D.C. of the generator: 20. Any other abilities it may have are currently unknown.
  • Overhauled Visor: Abilities are currently unknown.
  • Overhauled Backpack: This tech backplate can re-configure into a miniature jetpack, allowing its user to fly. Any other abilities it may have are currently unknown.
Bio:

As a teenager, Frank Oberlander was thrilled to discover that inventing and gadgetry came second nature to him. He was a big dreamer with imagination, and he created numerous, amazing devices to rival even the cutting edge technologies being produced in Century Station. Thinking this would be his ticket to the easy life he attempted to patent and sell his wondrous inventions but he became increasingly dismayed to discover that his devices only worked while he was around. A few hours after he walked away from them they always seemed to break down. Even if he stuck around, nobody else could understand what he created nor could they reproduce any of their effects in similar devices.

He tried for years but time and again the limitations of those he tried to sell his devices to held him back. Their minds were too small to comprehend; their methods too clumsy to prevent his tools from breaking. Finally he had enough – these devices should be making him rich but since they couldn’t do so legally, he would use them to acquire wealth another way. He fashioned his devices into a costume and hit the streets of Century Station as the villain Overhaul.

Somehow he gained the attention of Iron Mike and was invited to join his organization. Seeing the opportunity for a large payday Overhaul joined the Ironworkers and became one of Iron Mike’s top six lieutenants.

Declassified S.H.A.R.D. data:

Overhaul possesses an extraordinary intelligence and the ability to construct high-technology gadgets using principles not currently understood by modern science.

Rated Class 3 on the Hunter Comparison Index

1 2 3 4 5
Strength
Reflex
Resistance
Intelligence
Skill
Power
Versatility

Overhaul.jpg

Overhaul

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